Story and Game Design

Bring worlds to life

Content Creation, Systems Design, Narrative Design

Don’t Say Vecna

Co-wrote D&D Beyond's most popular free adventure, Don't Say Vecna.

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Strixhaven: A Syllabus of Sorcery

I produced a Adamantine best-selling supplement to Strixhaven: A Curriculum of Chaos on DMs Guild.

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Gathering Darkness: Whisperwind

A dark fantasy adventure exploring themes of corruption and redemption in a cursed village.

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Escape from Mt. Balefor

An adventure module focusing on stealth and ingenuity that follows a party of adventurers escaping from from a dungeon.

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Heroes of Karatheon

Greek mythology-inspired adventure that changes based on player choices and performance.

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Legendary Lairs: Volume 1

Authored a collection of ready-to-run lairs for legendary creatures with unique environments and thematic adventures.

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Approach

I create content that inspires and engages readers. My work spans narrative and game design and blends mechanical creativity with imaginative worldbuilding to help readers immerse themselves in unforgettable stories.

Process

I like to provide the tools necessary for readers to build epic adventures for themselves.

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Work Experience

I have over six years of experience in the TTRPG industry, many of which I've spent as a driving force behind D&D Beyond's content strategy.

Lead Writer and Founder of Arcane Eye

As the founder of Arcane Eye, I've produced hundreds of guides for players and DMs; To this day, Arcane Eye remains as one of the top D&D blogs.

Lead Writer of D&D Beyond

I act as a conduit between the Design team, Leadership team, and Marketing team to produce high-quality TTRPG material for millions of fans.