Story and Game Design
Bring worlds to life
Content Creation, Systems Design, Narrative Design
Strixhaven: A Syllabus of Sorcery
I produced a Adamantine best-selling supplement to Strixhaven: A Curriculum of Chaos on DMs Guild.
Read MoreGathering Darkness: Whisperwind
A dark fantasy adventure exploring themes of corruption and redemption in a cursed village.
Read MoreEscape from Mt. Balefor
An adventure module focusing on stealth and ingenuity that follows a party of adventurers escaping from from a dungeon.
Read MoreHeroes of Karatheon
Greek mythology-inspired adventure that changes based on player choices and performance.
Read MoreLegendary Lairs: Volume 1
Authored a collection of ready-to-run lairs for legendary creatures with unique environments and thematic adventures.
Read MoreApproach
I create content that inspires and engages readers. My work spans narrative and game design and blends mechanical creativity with imaginative worldbuilding to help readers immerse themselves in unforgettable stories.
Process
I like to provide the tools necessary for readers to build epic adventures for themselves.

Work Experience
I have over six years of experience in the TTRPG industry, many of which I've spent as a driving force behind D&D Beyond's content strategy.