Game Design

Bring worlds to life

Content Creation, Systems Design, Narrative Design

Approach

I create content that inspires Dungeon Masters and engages players. My design work blends mechanical creativity with imaginative worldbuilding to help players tell unforgettable stories at the table.

Approach

I like to provide the tools necessary for Dungeon Masters and players to build themselves unforgettable adventures.

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My Work

I have over six years of experience in the TTRPG industry, many of which I've spent as a driving force behind D&D Beyond's content strategy.

Lead Writer and Founder of Arcane Eye

As the founder of Arcane Eye, I've produced hundreds of guides for players and DMs; To this day, Arcane Eye remains as one of the top D&D blogs.

Lead Writer of D&D Beyond

I act as a conduit between the Design team, Leadership team, and Marketing team to produce high-quality TTRPG material for millions of fans.

Strixhaven: A Syllabus of Sorcery

I produced a Adamantine best-selling supplement to Strixhaven: A Curriculum of Chaos on DMs Guild.

Don't Say Vecna

Co-wrote D&D Beyond's most popular free adventure, Don't Say Vecna.